Open ghost opened 9 years ago
You simply can not get a bitmap from the current screen data. This is not possible with most of the LCDs.
Hello Olikraus, Thanks for your answer. Sorry if I wasn't clear. What I mean is not getting the screen bitmap from the screen directly, but instead telling u8glib to store it in a variable (like XBMs) in the RAM while writing it on the screen. An example:
u8g.firstPage(); u8g.displayToBitmap(OutputVariableNameHere);
do { // something } while(u8g.nextPage());
Cheers
Il 28/lug/2015 23:52, "olikraus" notifications@github.com ha scritto:
You simply can not get a bitmap from the current screen data. This is not possible with most of the LCDs.
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ok, you want something like a virtual display, which outputs to RAM instead of the actual display.
Yes, something like that. I think many people would use it, but, as I am not an expert C programmer, I don't know how easy it would be to code...
I don't think it would be very difficult to code, but it would allow MANY more features, like for example animations that require the screen bitmap (am I clear in my explanation?)