Enhanced version of Cockos' iPlug - A simple-to-use C++ framework for developing cross platform audio plugins and targeting multiple plugin APIs with the same code. VST / VST3 / Audiounit / RTAS / AAX (Native) formats supported. NOTE: THIS IS OBSOLETE, PLEASE SEE IPLUG2:
Added OpenGL context creation to IGraphicsNanoVG for Windows builds
Added GLAD for OpenGL extension loading
Fixed some function signatures
IGraphicsTest VS project defaults to a NanoVG build (my logic for this was that NanoVG is included in the repository while Cairo is not, so if all goes well it should compile from a fresh clone)
Added OpenGL context creation to IGraphicsNanoVG for Windows builds Added GLAD for OpenGL extension loading Fixed some function signatures IGraphicsTest VS project defaults to a NanoVG build (my logic for this was that NanoVG is included in the repository while Cairo is not, so if all goes well it should compile from a fresh clone)