Closed xFloki closed 6 years ago
Merging #101 into master will increase coverage by
0.01%
. The diff coverage is100%
.
@@ Coverage Diff @@
## master #101 +/- ##
==========================================
+ Coverage 90.83% 90.85% +0.01%
==========================================
Files 80 80
Lines 1015 1017 +2
Branches 159 158 -1
==========================================
+ Hits 922 924 +2
Misses 77 77
Partials 16 16
Impacted Files | Coverage Δ | |
---|---|---|
packages/warriorjs-units/src/Captive.js | 100% <ø> (ø) |
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packages/warriorjs-abilities/src/rescue.js | 100% <100%> (ø) |
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packages/warriorjs-core/src/Unit.js | 100% <100%> (ø) |
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packages/warriorjs-core/src/LevelLoader.js | 91.3% <100%> (ø) |
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packages/warriorjs-core/src/Space.js | 100% <100%> (ø) |
:arrow_up: |
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Hello @olistic thanks for taking the time to review the code. I've made all the changes you requested except one, in which i've answered with a question about it.
Hey @xFloki, thanks for making the changes. I answered your question: in summary, we want all occurrences of isCaptive
and isEnemy
to be gone in favor of isFriendly
and isHostile
with a few modifications where it’s needed (everything that’s in the comments).
And also, the branch needs to be rebased (or updated) against master as changes have been made to it since this PR was opened. Thanks!
Fixes #61
Changes
Unit's constructor recieves a
hostile
parameter by defaulttrue
, instead of the previouscaptive
. Added two Space new methods .isHostile() and .isFriendly() Also two Unit new methods unit.isHostile and unit.isFriendly() New tests for these methods have been added Docs and official level tips have been updated.Is this what you were thinking of ? Hope is not that far , btw this is my first contribution to an Open Project thanks for all the work! 👍