Closed Quackdoc closed 1 year ago
turns out this might be a bit more tricky, the implementation here is wrong, but even with doing it in viewerdisplay so it doesn't mess up exports, changing the opacity will change the translucency of the surface, so either a subsurface is needed, or on opaque bottom texture for the viewer
I recently started playing around with Wayland and resolved a number of issues including this one. Thanks for finding the source of the transparency issue, but this should be resolved now.
Partially addresses #1630
it turns out that the alpha we set is actually passed onto the compositor, so by setting 0.0 alpha, we were inadvertently telling the compositor to make the window transparent.