Open Avispa opened 1 year ago
Since I'm not sure if somebody reads along via e-mail (and I assume post edits don't get re-send) I put this image for illustration in a second post.
So the actually difference in the curve editior I'm talking about is this:
But result is this:
(It's a stream and the coloured box in the top left corner is the streamer -- he should be bottom right corner -- and not upside-down ;) )
Just to be clear: only changing key frames back to linear resolves the issue but also the intended curve of course.
I can confirm this issue on Windows 10. It seems like the bezier curves are getting incorrectly applied.
Similar issue seen on Linux today using 0.2.0-55eedbfc.
A little more details: on a two-keyframe curve (on X scale), all is fine when the left-hand keyframe is Bezier and the right-hand one is linear. However as soon as the right-hand one is made Bezier, the value blows up (from 57% to several hundreds % in my case).
The value gets correct again as soon as keyframe is set back to linear.
System
Commit Hash Olive 0.2.0-7fa69ea5 Platform Windows 10
Currently
Changing "one" (actually three -- scale/pos-x/pos-y) keyframe(s) from linear to bezier for a simple zoom results in crazy value changes and the resulting images wildly "jumping" arround. Changing keyframes back to linear resolves behaviour back to the slow (linear) zoom (and move).
How to reproduce
Addtion: Just realizing, it even flips the image in both directions. Maybe I should also mention that the end and start values/keyframes are correct. Image/values are just flipping and jumping around while progressing from the first to the second key frame.