Closed oliverbooth closed 2 years ago
Color.Inverted()
Color.WithA()
Color.WithB()
Color.WithG()
Color.WithR()
ICollection<T>.ClearAndDisposeAll()
ICollection<T>.ClearAndDisposeAllAsync()
IEnumerable<T>.For()
IEnumerable<T>.ForEach()
IEnumerable<T>.DisposeAll()
IEnumerable<T>.DisposeAllAsync()
char.IsEmoji
ReadOnlySpan<T>.Count(Predicate<T>)
Rune.IsEmoji
Span<T>.Count(Predicate<T>)
string.IsEmoji
Vector2.WithX()
Vector2.WithY()
Vector3.WithX()
Vector3.WithY()
Vector3.WithZ()
Vector4.WithX()
Vector4.WithY()
Vector4.WithZ()
Vector4.WithW()
Singleton<T>
Color32.Inverted()
Color32.WithA()
Color32.WithB()
Color32.WithG()
Color32.WithR()
Component.GetComponentsInChildrenOnly<T>()
GameObject.GetComponentsInChildrenOnly<T>()
GameObject.LookAt(GameObject[, Vector3])
GameObject.LookAt(Transform[, Vector3])
GameObject.LookAt(Vector3[, Vector3])
GameObject.SetLayerRecursively(int)
GameObject.SetParent(GameObject[, bool])
GameObject.SetParent(Transform[, bool])
System.Numerics.Quaternion.ToUnityQuaternion()
Quaternion.ToSystemQuaternion()
Random.NextColorArgb()
Random.NextColor32Argb()
Random.NextColorRgb()
Random.NextColor32Rgb()
Random.NextRotation()
Random.NextRotationUniform()
Random.NextUnitVector2()
Random.NextUnitVector3()
Transform.LookAt(GameObject[, Vector3])
Transform.SetParent(GameObject[, bool])
System.Numerics.Vector2.ToUnityVector()
System.Numerics.Vector3.ToUnityVector()
System.Numerics.Vector4.ToUnityVector()
Vector2.ToSystemVector()
Vector3.ToSystemVector()
Vector4.ToSystemVector()
SonarCloud Quality Gate failed.
2 Bugs 0 Vulnerabilities 5 Security Hotspots 10 Code Smells
55.5% Coverage 1.1% Duplication
Color.Inverted()
(#54)Color.WithA()
(#55)Color.WithB()
(#55)Color.WithG()
(#55)Color.WithR()
(#55)ICollection<T>.ClearAndDisposeAll()
ICollection<T>.ClearAndDisposeAllAsync()
IEnumerable<T>.For()
(#50)IEnumerable<T>.ForEach()
(#50)IEnumerable<T>.DisposeAll()
IEnumerable<T>.DisposeAllAsync()
char.IsEmoji
ReadOnlySpan<T>.Count(Predicate<T>)
Rune.IsEmoji
Span<T>.Count(Predicate<T>)
string.IsEmoji
Vector2.WithX()
(#56)Vector2.WithY()
(#56)Vector3.WithX()
(#56)Vector3.WithY()
(#56)Vector3.WithZ()
(#56)Vector4.WithX()
(#56)Vector4.WithY()
(#56)Vector4.WithZ()
(#56)Vector4.WithW()
(#56)Singleton<T>
classColor.Inverted()
(#54)Color.WithA()
(#55)Color.WithB()
(#55)Color.WithG()
(#55)Color.WithR()
(#55)Color32.Inverted()
(#54)Color32.WithA()
(#55)Color32.WithB()
(#55)Color32.WithG()
(#55)Color32.WithR()
(#55)Component.GetComponentsInChildrenOnly<T>()
GameObject.GetComponentsInChildrenOnly<T>()
GameObject.LookAt(GameObject[, Vector3])
GameObject.LookAt(Transform[, Vector3])
GameObject.LookAt(Vector3[, Vector3])
GameObject.SetLayerRecursively(int)
(#57)GameObject.SetParent(GameObject[, bool])
GameObject.SetParent(Transform[, bool])
System.Numerics.Quaternion.ToUnityQuaternion()
Quaternion.ToSystemQuaternion()
Random.NextColorArgb()
Random.NextColor32Argb()
Random.NextColorRgb()
Random.NextColor32Rgb()
Random.NextRotation()
Random.NextRotationUniform()
Random.NextUnitVector2()
Random.NextUnitVector3()
Transform.LookAt(GameObject[, Vector3])
Transform.SetParent(GameObject[, bool])
System.Numerics.Vector2.ToUnityVector()
System.Numerics.Vector3.ToUnityVector()
System.Numerics.Vector4.ToUnityVector()
Vector2.ToSystemVector()
Vector3.ToSystemVector()
Vector4.ToSystemVector()
Vector2.WithX()
(#56)Vector2.WithY()
(#56)Vector3.WithX()
(#56)Vector3.WithY()
(#56)Vector3.WithZ()
(#56)Vector4.WithX()
(#56)Vector4.WithY()
(#56)Vector4.WithZ()
(#56)Vector4.WithW()
(#56)