Open nerdachse opened 12 months ago
Hi! Thanks for your ideas, I was planning on adding them a bit later. Currently I'm trying to re-write this thing to use SVO and render It using custom bevy pipeline, but once that's done I'll definitely add AO and textures 😎
Ah, you mean GPU driven ray-casting via compute shaders like https://github.com/ria8651/alex ? :)
Same as with #2 really, an effect to make the world more interesting. As with all effects, it's a bit of a tradeoff between raw performance and visual appeal, but I think it's necessary for a real world voxel engine in some way or another.