ollerjoaco / MH_TrinityRender

Deprecated please see the new repository Trinity-EngineSv (https://github.com/ollerjoaco/Trinity-EngineSv)
GNU General Public License v3.0
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No reflections in the distance #12

Closed Nord1cWarr1or closed 1 year ago

Nord1cWarr1or commented 1 year ago

At medium to long range, the water just looks like a gray texture

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ollerjoaco commented 1 year ago

This is because of bad config in water_Default script which sets a water fog end and start distance, for fixing this by default water fog will be set to 0 and anyone wanting water fog in their maps can add a water_mapname.txt file with its own configuration for adding inmersion. Next release of Trinity will have this fixed.