Closed Nord1cWarr1or closed 1 year ago
As a temporary solution, this will be fixed with setting water default fog to 0, this will also avoid players not seeing well underwater and having an advantage being underwater as they can see up but the ones up cannot see the players under the water if they are far.
Fog appears on some maps, where it does not exist without using Trinity.
I think it has to do with water and misidentifying its coordinates (?) because:
gl_fog 0
not worksOther examples: With Trinity:
Without it: