olofson / audiality2

A realtime scripted modular audio engine for video games and musical applications.
http://audiality.org/
zlib License
79 stars 5 forks source link

Use a2_P2I() for the remaining unoptimized pitch calculations #274

Closed olofson closed 7 years ago

olofson commented 7 years ago

Some filter units, the P2DR VM instruction, and maybe some other things, that had ramping pitch registers, still use powf(). These should be converted to the new a2_P2I() call, which is a ridiculous number of times faster.