olofson / audiality2

A realtime scripted modular audio engine for video games and musical applications.
http://audiality.org/
zlib License
79 stars 5 forks source link

wtosc pitch ramps only running at half speed #287

Closed olofson closed 7 years ago

olofson commented 7 years ago

While working on #272, I discovered that pitch ramps don't quite hit their targets. Investigated potential ramping accuracy issues, but couldn't find any that would create audible artifacts.

It turns out the problem is that the "halfway value while still ramping" logic in wtosc_run_pitch() is broken, and runs the ramps at half speed!