olofson / audiality2

A realtime scripted modular audio engine for video games and musical applications.
http://audiality.org/
zlib License
79 stars 5 forks source link

Add band limited noise wave to 'wtosc' #300

Open olofson opened 7 years ago

olofson commented 7 years ago

Looking at #299, it might actually make sense to keep noise generator support in 'wtosc', and maybe even expand on it. The next natural step after closing #299, making noise "waves" behave like actual deterministic waves, is probably to add different types of noise. Most importantly, plain band limited and/or colored noise, controlled by the 'p' register, since the current "C64 style" sample and hold noise is probably not the most obvious way of responding to the pitch control.