Add a filtering/interpolating version of SDL.GetPixel(), that accepts 'real' coordinates. It should probably be a separate function, so that applications don't have to typecast coordinates to 'integer' to avoid accidentally activating interpolation. (Also, leaving the casting to the C function has much less performance impact than cast VM instructions.)
Add a filtering/interpolating version of SDL.GetPixel(), that accepts 'real' coordinates. It should probably be a separate function, so that applications don't have to typecast coordinates to 'integer' to avoid accidentally activating interpolation. (Also, leaving the casting to the C function has much less performance impact than cast VM instructions.)