olson-sean-k / theon

Abstraction of Euclidean spaces.
MIT License
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Update glam requirement from ^0.9.0 to ^0.13.0 #30

Closed dependabot[bot] closed 3 years ago

dependabot[bot] commented 3 years ago

Updates the requirements on glam to permit the latest version.

Changelog

Sourced from glam's changelog.

[0.13.0] - 2021-03-04

Breaking Changes

  • The behavior of the 4x4 matrix method transform_point3() was changed to not perform the perspective divide. This is an optimization for use with affine transforms where perspective correction is not required. The project_point3() method was added for transforming points by perspective projections.
  • The 3x3 matrix from_scale() method was changed to create a affine transform containing a 2-dimensional non-uniform scale to be consistent with the 4x4 matrix version. The from_diagonal() method can be used to create a 3x3 scale matrix.
  • The 3x3 matrix methods transform_point2_as_vec3a, transform_vector2_as_vec3a and mul_vec3_as_vec3a were unintentionally pub and are no longer publicly accessible.

Added

  • Added Vec2::X, Vec4::W etc constants as a shorter versions of unit_x() and friends.
  • Added ONE constants for vectors.
  • Added IDENTITY constants for Mat2, Mat3, Mat4 and Quat.
  • Added ZERO constant for vectors and matrices.
  • Added clamp_length(), clamp_length_max(), and clamp_length_min methods for f32 and f64 vector types.
  • Added try_normalize() and normalize_or_zero() for all real vector types.
  • Added from_diagonal() methods to all matrix types for creating diagonal matrices from a vector.
  • Added angle_between(), from_rotation_arc() and from_rotation_arc_colinear() to quaternion types.
  • Added quaternion inverse() which assumes the quaternion is already normalized and returns the conjugate.
  • Added from_translation() and from_angle() methods to 3x3 matrix types.
  • Added project_point3() method to 4x4 matrics types. This method is for transforming 3D vectors by perspective projection transforms.
  • Added Eq and Hash impls for integer vector types.

Changed

  • Deprecated ::unit_x/y/z(), ::zero(), ::one(), ::identity() functions in favor of constants.

[0.12.0] - 2021-01-15

Breaking Changes

  • Vec2Mask, Vec3Mask and Vec4Mask have been replaced by BVec2, BVec3, BVec3A, BVec4 and BVec4A. These types are used by some vector methods and are not typically referenced directly.

... (truncated)

Commits
  • 556ff78 Prepare for 0.13.0 release.
  • c020d86 Added some doc alias for lerp (mix) and length (magnitude).
  • 4191e7e Comment the requirements for angle_between inputs to be non-zero.
  • 8e3db8e Update README.md mostly to force another CI build...
  • 1755949 Try using the docker image for tarpaulin again.
  • 21ffbe3 Added 4x4 matrix project_point3(), changed transform_point3().
  • d13b845 Added from_translation() and from_angle() methods to 3x3 matrix types.
  • 9f83907 Impl Eq and Hash for ivec and uvec (#134)
  • 2f29df4 Added quaterion inverse() which returns the conjugate.
  • c2058db More 3x3 matrix docs tweaks.
  • Additional commits viewable in compare view


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dependabot[bot] commented 3 years ago

Superseded by #33.