omcfadde / dante

idTech4 OpenGL ES2.0 | #dante (irc.freenode.net)
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Sys_Error: couldn't find game dynamic library? #43

Open lyons88 opened 11 years ago

lyons88 commented 11 years ago

I built dante under Arm Ubuntu 12.10 on my Chromebook using the OpenGL ES driver copied over from the Chrome OS. The build went fine, however when I try to run the game I get:

DOOM 1.3.1.1304 linux-arm Jan 12 2013 10:41:45 found interface lo - loopback found interface mlan0 - 192.168.1.118/255.255.255.0 no 'base' directory in exe path /home/user/Documents/Doom3/dante/neo, skipping no 'base' directory in cwd path /home/user/Documents/ET/3D/wolf4sdl/demo2, skipping WARNING: using hardcoded default base path ------ Initializing File System ------ Loaded pk4 /home/user/.doom3/base/game00.pk4 with checksum 0x29cdb978 Loaded pk4 /home/user/.doom3/base/game01.pk4 with checksum 0x70527be5 Loaded pk4 /home/user/.doom3/base/game02.pk4 with checksum 0x80401dd2 Loaded pk4 /home/user/.doom3/base/game03.pk4 with checksum 0x351c23e8 Loaded pk4 /home/user/.doom3/base/pak000.pk4 with checksum 0x28d208f1 Loaded pk4 /home/user/.doom3/base/pak001.pk4 with checksum 0x40244be0 Loaded pk4 /home/user/.doom3/base/pak002.pk4 with checksum 0xc51ecdcd Loaded pk4 /home/user/.doom3/base/pak003.pk4 with checksum 0xcd79d028 Loaded pk4 /home/user/.doom3/base/pak004.pk4 with checksum 0x765e4f8b Loaded pk4 /home/user/.doom3/base/pak005.pk4 with checksum 0x8ffc3621 Loaded pk4 /home/user/.doom3/base/pak006.pk4 with checksum 0x95b65ab Loaded pk4 /home/user/.doom3/base/pak007.pk4 with checksum 0x666bdb3c Current search path: /home/user/.doom3/base /home/user/.doom3/base/pak007.pk4 (38 files) /home/user/.doom3/base/pak006.pk4 (48 files) /home/user/.doom3/base/pak005.pk4 (63 files) /home/user/.doom3/base/pak004.pk4 (5137 files) /home/user/.doom3/base/pak003.pk4 (4676 files) /home/user/.doom3/base/pak002.pk4 (6120 files) /home/user/.doom3/base/pak001.pk4 (8972 files) /home/user/.doom3/base/pak000.pk4 (2698 files) /home/user/.doom3/base/game03.pk4 (2 files) /home/user/.doom3/base/game02.pk4 (2 files) /home/user/.doom3/base/game01.pk4 (5 files) /home/user/.doom3/base/game00.pk4 (2 files) /usr/local/games/doom3/base game DLL: 0x0 in pak: 0x0 Addon pk4s:

file system initialized.

----- Initializing Decls -----

------- Initializing renderSystem --------

renderSystem initialized.

5206 strings read from strings/english.lang Couldn't open journal files execing editor.cfg execing default.cfg couldn't exec DoomConfig.cfg couldn't exec autoexec.cfg 5206 strings read from strings/english.lang ----- Initializing Sound System ------

sound system initialized.

----- R_InitOpenGL ----- Setup X display connection Initializing OpenGL display Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. GL_RENDERER: Mali-T604 GL_EXTENSIONS: GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_ARM_texture_format_rgba16_la16 GL_OES_depth24 GL_OES_depth_texture GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_EXT_read_format_bgra GL_OES_compressed_paletted_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_texture_npot GL_OES_vertex_half_float GL_OES_required_internalformat GL_OES_vertex_array_object GL_OES_mapbuffer GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_type_2_10_10_10_REV GL_OES_fbo_render_mipmap GL_OES_element_index_uint GL_EXT_occlusion_query_boolean GL_EXT_blend_minmax GL_EXT_discard_framebuffer GL_OES_get_program_binary GL_ARM_mali_program_binary GL_OES_texture_3D GL_EXT_texture_storage GL_EXT_multisampled_render_to_texture XF86DGA not available, forcing DGA mouse off

------- Input Initialization ------- XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK

XKB extension present on server ( 0x1:0x0 )

dlopen(libasound.so.2) asoundlib version: 1.0.25 Alsa is available ------ Alsa Sound Initialization ----- opened Alsa PCM device default for playback device buffer size: 5461 frames ( 21844 bytes )

allocated a mix buffer of 16384 bytes

X..GL_ARB_multitexture not found X..GL_ARB_texture_env_combine not found X..GL_ARB_texture_cube_map not found X..GL_ARB_texture_env_dot3 not found X..GL_ARB_texture_env_add not found X..GL_ARB_texture_non_power_of_two not found X..GL_EXT_texture_lod not found X..GL_1.4_texture_lod_bias not found X..GL_EXT_shared_texture_palette not found X..GL_EXT_texture3D not found X..GL_ARB_vertex_buffer_object not found X..GL_ARB_vertex_program not found X..GL_ARB_fragment_program not found X..GL_ARB_shading_language_100 not found ---------- R_GLSL_Init ---------- Not available. ----- R_ReloadGLSLPrograms ----- gl2progs/interaction.vert gl2progs/interaction.frag gl2progs/shadow.vert gl2progs/shadow.frag gl2progs/default.vert gl2progs/default.frag gl2progs/zfill.vert

gl2progs/zfill.frag

using GLSL renderSystem Regenerated world, staticAllocCount = 0. Shutting down sound hardware ----------- Alsa Shutdown ------------ close pcm

dlclose

idRenderSystem::Shutdown() Sys_Error: couldn't find game dynamic library

I have the file "gameamv7l-base.so" and I've tried to copy it to the .doom3/base dir as well as renaming it "libgame.so" "gamex86.so" "gamesarmv7l.so", yet none of this seems to work.

Does anyone know how I can fix this issue?

Thanks, James

lyons88 commented 11 years ago

Anyone?

kphillisjr commented 11 years ago

did you try renaming the library, game.so ?

Civil commented 11 years ago

It looks for ~/.doom3/base/gamearm.so (according to strace), but it segfaults in idCinematciLocal::move4_32