This state will handle much of the interaction leading up to combat in the forest scene. We will need to decide combat later. In this scene, the play is given a description of the room and a suggested list of actions. The player must be able take all default actions, and there must be at least one transition to another state.
This state will handle much of the interaction leading up to combat in the forest scene. We will need to decide combat later. In this scene, the play is given a description of the room and a suggested list of actions. The player must be able take all default actions, and there must be at least one transition to another state.
Incomplete list of intents: