In the spellDamage branch the file (spell_parse/spellDamage/spells_with_damage.json) needs to be manually parsed for damages that need to be written by a person. For example "prismatic spray" has four damage types depending on dice roll so damage should say something like "10d6 elemental damage based on dice roll". There are only 16 spells that need this
In the spellDamage branch the file (spell_parse/spellDamage/spells_with_damage.json) needs to be manually parsed for damages that need to be written by a person. For example "prismatic spray" has four damage types depending on dice roll so damage should say something like "10d6 elemental damage based on dice roll". There are only 16 spells that need this