Closed fishfishson closed 1 year ago
Hi, Not yet as the collision detection algorithm implemented in the codebase only supports simple geometry primitives (sphere, plane, capsules etc.). Once a collision detection algorithm for arbitrary meshes are implemented I think supporting human models will be trivial ( See https://github.com/omegaiota/DiffCloth/issues/10 ).
Hi author, Thx for your great work on cloth simulation. Since there are many ways to reconstruct dynamic human geometry along with cloth parsing masks. I wonder can this work simulate cloth given a sequence of dynamic human 3D models?