omegaiota / DiffCloth

Code repository for our paper DiffCloth: Differentiable Cloth Simulation with Dry Frictional Contact
https://people.csail.mit.edu/liyifei/publication/diffcloth/
MIT License
339 stars 31 forks source link

Application Porting? #19

Open RaidenTrue opened 1 year ago

RaidenTrue commented 1 year ago

Hello,

Great results with the PD Cloth Simulation. We're in the lookout for alternatives to use in Unreal Engine, will this be implementable to the Engine, as a 3rd party library?

Thank you.

omegaiota commented 1 year ago

Hi, thank you for your interest. I personally haven't worked on making 3rd-party plugins so I cannot comment on this.

fire commented 1 year ago

I tried stripping DiffCloth down to implement in Godot Engine.

Not sure what I was doing, but I expected the linked version to compile.

https://github.com/fire/differentiable_cloth/ Now main branch.

Also why not ai onnx based skinning for Unreal Engine?

https://www.youtube.com/watch?v=3at7Ho7mytY

Or drappr?

https://www.youtube.com/watch?v=92UnZl72zY4