These changes propose some small but heavily needed tweaks to the weapons, mainly featuring a new
Detailed Changes
Core Changes
Upgraded NeoForge to version 21.1.55 and Mekanism to 1.21.1-10.7.7.64.
Revised the naming of weapons from Meka-- to Meka_-- to align with the Meka-Tool's naming for better consistency.
Annotations and imports have been optimized for a clearer codebase.
Attack and Combat Changes
Implemented a custom radial version of Mekanism's "Attack Amplification Unit" and revamped the damage and energy evaluation system:
This new Unit can be simply crafted by converting one from Mekanism in the crafting table, having also the option to do the opposite action.
The new system increases attack damage based on available energy and the number of enabled attack amplification units.
The energy bar has been adjusted to change color based on its energy status.
As example, for High (16):
When energy is below the default usage, attack damage is zero.
This corresponds to a red energy bar.
When energy is between default usage and the needed amount, attack damage scales from the base damage (50) to the maximum value (150).
This corresponds to a yellow energy bar.
When energy exceeds the needed amount, attack damage is at its maximum value (150).
This corresponds to a green energy bar.
Made projectiles pick-up-able in survival mode when shot from an actual arrow.
Note: Translations for Korean (ko_kr) and Chinese (zh_cn) are still pending.
Overview
These changes propose some small but heavily needed tweaks to the weapons, mainly featuring a new
Detailed Changes
Core Changes
Attack and Combat Changes
Implemented a custom radial version of Mekanism's "Attack Amplification Unit" and revamped the damage and energy evaluation system:
This new Unit can be simply crafted by converting one from Mekanism in the crafting table, having also the option to do the opposite action.
The new system increases attack damage based on available energy and the number of enabled attack amplification units. The energy bar has been adjusted to change color based on its energy status.
As example, for High (16):
This corresponds to a red energy bar.
This corresponds to a yellow energy bar.
This corresponds to a green energy bar.
Made projectiles pick-up-able in survival mode when shot from an actual arrow.
Note: Translations for Korean (ko_kr) and Chinese (zh_cn) are still pending.