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omf2097
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openomf
One Must Fall 2097 Remake
http://www.openomf.org
MIT License
362
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35
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Code dump
#620
katajakasa
opened
5 hours ago
0
More GL fixes, part 1
#619
katajakasa
closed
15 hours ago
0
Reduce RAM by deduping sprites
#618
Vagabond
opened
1 day ago
0
game: Fix vitality bonus score points
#617
mrannanj
closed
1 day ago
0
resources: Free sd_tournament_file nodes in trnmanager list
#616
mrannanj
closed
1 day ago
1
game: Get player1 only once in mechlab_tick()
#615
mrannanj
closed
2 days ago
0
game: Show pilot name on photo select
#614
mrannanj
closed
2 days ago
0
plugins: Remove unused plugins support
#613
mrannanj
closed
2 days ago
0
Remaining OpenGL issues from the PR
#612
katajakasa
opened
2 days ago
0
plugins: Stop using union to capture SDL_LoadFunction return value
#611
mrannanj
closed
2 days ago
0
plugins: Use union to capture SDL_LoadFunction return value
#610
mrannanj
closed
2 days ago
0
Add a text render mode to indicate active/inactive/disabled colors
#609
Vagabond
closed
2 days ago
0
Rebased OpenGL
#608
katajakasa
closed
3 days ago
0
Attempt to add font color pulsing
#607
Vagabond
closed
2 days ago
0
More Pedantic
#606
mrannanj
closed
3 days ago
0
utils: Simplify hashmap_resize() memset
#605
mrannanj
closed
3 days ago
0
CMakeLists.txt: Install gamecontrollerdb.txt
#604
mrannanj
closed
4 days ago
0
Implement menu help text support
#603
Vagabond
closed
4 days ago
0
Pedantic
#602
mrannanj
closed
4 days ago
0
resources: Replace builting gamepad mappings with external gamecontro…
#601
mrannanj
closed
4 days ago
0
Hashmap improvements
#600
katajakasa
closed
4 days ago
0
Delete profile
#599
mrannanj
closed
5 days ago
0
Implement horizontal menus and start converting the lobby to use them
#598
Vagabond
closed
1 week ago
0
Add start of text to lobby
#597
Vagabond
closed
1 week ago
0
Hashmap pow
#596
mrannanj
closed
1 week ago
0
Make netplay more tolerant of high latencies
#595
Vagabond
closed
1 week ago
0
Lobby view
#594
mrannanj
closed
1 week ago
0
controller: Use uint32_t as the hash type in net_controller
#593
mrannanj
closed
1 week ago
0
Docs
#592
mrannanj
closed
1 week ago
0
game: Use the same seed in multiplayer
#591
mrannanj
closed
1 week ago
0
game: Stop crashing intersect_sprite_hitpoint() on NULL target_sprite
#590
mrannanj
closed
1 week ago
0
Exchange state hashes and try to improve consistency
#589
Vagabond
closed
1 week ago
0
Fixed point simulation
#588
mrannanj
closed
1 week ago
0
Make last received and last acked ticks only go up
#587
Vagabond
closed
1 week ago
0
Load NET fonts as grayscale so they can be tinted properly
#586
Vagabond
closed
1 week ago
0
Add support for loading the netplay fonts from PCX files
#585
Vagabond
closed
1 week ago
1
pcxtool
#584
mrannanj
closed
2 weeks ago
0
Adt/handle lost packets
#583
Vagabond
closed
2 weeks ago
0
controller: Add arena state hash to tracefile log
#582
mrannanj
closed
2 weeks ago
0
More netplay improvements
#581
Vagabond
closed
2 weeks ago
3
Move all objects in Arena and VS into the object graph
#580
Vagabond
opened
2 weeks ago
0
Format fixes
#579
mrannanj
closed
2 weeks ago
0
game: Add arena state hash
#578
mrannanj
closed
2 weeks ago
0
Revert "resources: Free sd_tournament_file nodes in trnmanager list"
#577
mrannanj
closed
2 weeks ago
0
game: Free arena portraits only if the exists in the first place
#576
mrannanj
closed
2 weeks ago
0
Fix a use-after-free in xmp context handling
#575
Vagabond
closed
2 weeks ago
0
game: Fix floating point type error in armor damage calculation
#574
mrannanj
closed
3 weeks ago
0
game: Fix newsroom string leaks
#573
mrannanj
closed
3 weeks ago
0
Leaks
#572
mrannanj
closed
3 weeks ago
0
Remove unused Debian packaging files
#571
mrannanj
closed
3 weeks ago
3
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