We've been using resource file id's for pointing at HARs and Scenes. So far this has been fine, but now we're making scenes that load other scene files. Eg. SCENE_SCOREBOARD loads SCENE_MENU file. So, we might want to separate resource file ID's from the scene and HAR id's.
TODO:
Rename all HAR* to AF* in ids.[h|c]
Rename all SCENE* to BK* in ids.[h|c]
Add SCENE_* names to common_defines.h
USE SCENE_* names for pointing out scenes to load, and use resource id's for telling the loaders what resources to load.
To help in this, we might want to add har_id_to_resource() and scene_id_to_resource()
We've been using resource file id's for pointing at HARs and Scenes. So far this has been fine, but now we're making scenes that load other scene files. Eg. SCENE_SCOREBOARD loads SCENE_MENU file. So, we might want to separate resource file ID's from the scene and HAR id's. TODO: