Closed joneirik closed 10 years ago
We could probably add somekind of callbacks for audio system, like "when the playback for this audio sample is done, run this callback.".
I allowed the fighting to begin after 24 ticks instead of the full 33 tick duration of the animation, that seems to match the original.
Looks good!
Testing reply from my email.....
On 8/3/14, Andrew Thompson notifications@github.com wrote:
I allowed the fighting to begin after 24 ticks instead of the full 33 tick duration of the animation, that seems to match the original.
Reply to this email directly or view it on GitHub: https://github.com/omf2097/openomf/issues/221#issuecomment-50981463
Looks good to me. Closing ticket.
In the original you could start fighting right after you heard the "fight!" sound.
In OpenOMF you have to wait until the "fight!" text disappears from the screen before you gain control. Just feels really weird and messes up my timing something fierce ;)
very minor bug.