omf2097 / openomf

One Must Fall 2097 Remake
http://www.openomf.org
MIT License
362 stars 35 forks source link

Ready, fight! timing #221

Closed joneirik closed 10 years ago

joneirik commented 10 years ago

In the original you could start fighting right after you heard the "fight!" sound.

In OpenOMF you have to wait until the "fight!" text disappears from the screen before you gain control. Just feels really weird and messes up my timing something fierce ;)

very minor bug.

katajakasa commented 10 years ago

We could probably add somekind of callbacks for audio system, like "when the playback for this audio sample is done, run this callback.".

Vagabond commented 10 years ago

I allowed the fighting to begin after 24 ticks instead of the full 33 tick duration of the animation, that seems to match the original.

animehunter commented 10 years ago

Looks good!

Testing reply from my email.....

On 8/3/14, Andrew Thompson notifications@github.com wrote:

I allowed the fighting to begin after 24 ticks instead of the full 33 tick duration of the animation, that seems to match the original.


Reply to this email directly or view it on GitHub: https://github.com/omf2097/openomf/issues/221#issuecomment-50981463

katajakasa commented 10 years ago

Looks good to me. Closing ticket.