Closed katajakasa closed 10 years ago
Presumably there's some mapping so that sounds from HAR1 don't overlap sounds from HAR2?
Yes, but that's unknown for now. I guess we could just use three separate global tables; doesn't really matter imo.
I took a look at this, and in the end, I don't think there is any value to this. Moving the STL's to global variables would just introduce complexities in another way. Let's stick to what we've got.
We are currently carrying the sound translation table as a reference to objects and pretty much everywhere. However, it seems that we might as well make the tables global. Also, it seems that the original game just loads the BK soundtable, then overwrites it with any non-null entries from AF files, and uses that. We could do the same.