Open katajakasa opened 10 years ago
This is controlled by the bm
I have implemented the 'cf' tag now (via a giant hack), since shadow's scrap is the only animation in the game which uses it.
To actually implement 'walk to' we will need a 'sub animation' or something that returns to the current animation once we reach the target coordinates.
Currently, the HARs do not know how to walk to the enemy HAR on scrap.