Closed joyrider3774 closed 3 months ago
it may be related to #434
Yep, probably related. More precisely, this is probably related to some issues in the animation string parser. I have a rewrite pending that should fix those, but haven't yet had the time to do much. Marking this as "bug" and putting to backlog for now.
Possibly fixed now via https://github.com/omf2097/openomf/pull/520 -- closing as fixed. Please reopen if this reoccurs.
Hi,
After the SDL_Mixer fixes, i left the engine running under GDB while i was sleeping to see if it would still be running when i woke up and if the sound still caused issues. When i woke up the engine was no longer running but it seems it was not a crash related to audio but related to scripts and the scrap state. I have stacktrace.
this was the last thing the game showed before the crash
and these are the last few things it mentioned in debug mode before the crash happened