Closed fight4dream closed 11 months ago
-> reduced gc by caching arrays and temporary texture -> reduced operations of calling vector normalized from ray constructors and assignments to ray direction -> reduced vector operations
-> fixed realistic flow off by one error when addressing fluid cell index -> reduced number of process when add force to boundary
-> enable the save flowmap texture feature
-> reduced gc by caching arrays and temporary texture -> reduced operations of calling vector normalized from ray constructors and assignments to ray direction -> reduced vector operations