ommmmmmm / keeperfx

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Guard post next to water won't allow creatures to pass #155

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
(please provide as much detail as possible)
1. Load the savegame
2. See how creatures are stuck
3. See how the keep falling

What is the expected output? What do you see instead?

They should walk on the guard post since its the only way to get to treasure 
room.

What version of the product are you using? On what operating system?
(you can see your KeeperFX version by viewing keeperfx.log in notepad)
 r804 Windows 7 64bits

Please provide any additional information below.

Original issue reported on code.google.com by stanislas.dolcini on 2 Sep 2013 at 11:32

Attachments:

GoogleCodeExporter commented 9 years ago
While it does look like a programming issue, players and mapmakers are aware of 
it and often use it.

Actually, there are maps where the fact that Guard Post blocks access from 
water is used as a strategic element crucial to winning the level.

This being said, I don't think it's a good idea to fix this issue - it is one 
of these situations where player has to micro-manage the creatures.

Original comment by mefistotelis on 22 Sep 2013 at 7:55

GoogleCodeExporter commented 9 years ago
Problem is your own creatures fall over and get stuck, which is kinda
problematic, if they die from starvation or killed by the heroes you don't
wanna see in your dungeon.

Original comment by stanislas.dolcini on 22 Sep 2013 at 8:50

GoogleCodeExporter commented 9 years ago
True, but how do you propose to fix that?

Shall we disallow creatures to go to a place from where they can't go back? 
That would lead to multiple further problems, ie. creature won't go for gold 
even if it's able to put it into treasury, only because it is now on higher 
ground. Or - creature won't be able to go down if you drop it on a bookcase in 
Library.

Even if we disallow pathfinding there and somehow solve the upcoming problems, 
creature still can be blown off the edge, either by a fight or a spell (ie. 
slap).

If you see any way to fix that without running into larger problems, please 
share it.

Original comment by mefistotelis on 22 Oct 2013 at 12:37