Open GoogleCodeExporter opened 9 years ago
I think if the mapmaker intended to give player the bridge when claimed, he
would do so - there is a script command which allows that -
IF(PLAYER0,BRIDGE>0).
Original comment by mefistotelis
on 23 Mar 2015 at 9:20
You misunderstand. It is not about claiming the bridge, but about claiming a
specific piece of path. This area is well guarded and the tile has smoke pots
to indicate it is special.
Everything about it indicates that you have to fight your way to the smoke
pots. But you can easily get around this by dropping an imp on the unclaimed
path and as such trigger the action point on it. Or use a fast creature and run
past the guard to trigger the action point.
I do believe the mapmakers intended for the player to claim this square to gain
the power, but as there is no way to accomplish that they kept it like it is
now. On the first playthrough the player will most likely not use the exploit
anyway.
It stands to reason to update the map once a script command has been introduced
with which to check if a certain tile belongs to a certain player.
Original comment by Loobinex
on 23 Mar 2015 at 9:39
Attachments:
I remember in original game i could drop imp into that thing and get bridges i
guess it's fine(or bug?)
Original comment by morfi...@gmail.com
on 6 Apr 2015 at 4:23
Original issue reported on code.google.com by
tempri2...@gmail.com
on 3 Dec 2013 at 11:40Attachments: