Open GoogleCodeExporter opened 9 years ago
I did some testing in the Deeper Dungeons Gold, and there this issue is not
present. There the imps can fill the closest tiles and gold is extracted from
that end as well. This gives the blue keeper in level Morkardar a lot more gold
and he uses this to train his creatures better than in KeeperFX.
Original comment by Loobinex
on 2 Jan 2015 at 12:13
[deleted comment]
To explain some of the mechanics behind this issue:
In original DK, gold slabs are filled from first slab (first on a list of room
slabs) to last. But which slab is first?
- If a room exist from the map beginning, then first slab is top left, and then
next slabs go in lines towards right.
- If room was built by computer player, then first slab is central one (as
computer player starts building rooms at center).
- If room was built by human player - it depends on how the player built it;
often it's first one placed, but if a player had two rooms in a moment and then
built a slab between them resulting in room merge, things get complicated.
Also, in KeeperFX the mechanics is a bit different (it worked like in original
DK when the issue was created). In KeeperFX, slabs where items are placed are
chosen randomly, and same goes to taking money from a room - random slabs are
cleared.
Well, actually for taking money there is a bit of order - the game first tries
to grab gold from a slab at border of the room, and only if that fails gold
from central slabs is used.
To conclude:
There is no back-to-front filling/emptying of rooms. But also not the closest
slab is selected.
Original comment by mefistotelis
on 3 Jan 2015 at 1:01
[deleted comment]
Attached is my long treasury test map. Start it in KeeperFX and tag gold to
dig; notice the treasury is filled ramdomly.
Could you try this map on DD to confirm if the treasury is filled from front?
Original comment by mefistotelis
on 3 Jan 2015 at 1:35
Attachments:
OK, I could have sworn it was filled back to front, but it appears I am
mistaken. About the DK mechanics as well.
What would still be an improvement is if imps on their way to drop gold reach a
treasury-tile, they drop the gold there instead. This would improve efficiency
and as such help out computer players.
Right now it would still be most-efficient to build many small treasuries
causing the imps to select the closest room.
Original comment by Loobinex
on 3 Jan 2015 at 1:37
Original issue reported on code.google.com by
Loobinex
on 5 Jan 2014 at 4:07