ommmmmmm / keeperfx

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Strange issue with workshop #273

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
(please describe a single problem, providing as much detail as possible)
1. Put creatures in workshop
2. Wait till it will be filled with traps\doors
3. Creatures are still working in workshop 

Message "The workshop is not big enought" then one creature leaves it. After 
that one more trap\door can be produced and then again untill not enought space 
even for one creature.

Dungeon Keeper FX ver 0.4.4.976 (standard release)
Windows 7 SP2

Please provide any additional information below.
(describe one bug per report, but with all you can gather about it)

Original issue reported on code.google.com by morfi...@gmail.com on 28 Feb 2014 at 7:38

GoogleCodeExporter commented 9 years ago
Also when creatures work more and more stuff is being spawned instantly when i 
place traps\doors on map because creatures created more "energy" than required. 
And that happens for me only in Ancient Keepers

Original comment by morfi...@gmail.com on 28 Feb 2014 at 7:56

GoogleCodeExporter commented 9 years ago
Ok, so what exactly should work in different way, in your opinion?

Original comment by mefistotelis on 1 Mar 2014 at 3:04

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
When workshop is full one creature should leave it, rest of them will produce 
one more trap\door. Then again one more creature will leave workshop to free 
space for trap\door. But creatures do not leave workshop and keep working even 
when it's filled. And after that when i place one of produced door or trap next 
one appears instantly(because creatures produced enough "energy" for that)

Original comment by morfi...@gmail.com on 4 Mar 2014 at 3:44

GoogleCodeExporter commented 9 years ago
That sounds right.

Do you have a saved game which easily demonstrates the issue?

Original comment by mefistotelis on 6 Mar 2014 at 6:45