Open GoogleCodeExporter opened 9 years ago
I'm not sure if such "manual enable/disable" would be correctly handled by
mapmakers.
Maybe the gates should be disabled when all commands related to it are
executed? But that would only work for commands without NEXT_COMMAND_REUSABLE..
Original comment by mefistotelis
on 24 Nov 2014 at 8:35
I think this would not be a very difficult thing to grasp for people making a
map. It is not enable/disable, but hide/display.
By default all the gates are visible, so people not getting it probably won't
be using it at all. A manual command makes provides a lot more flexibility to
the designer.
An automated scenario could always result in undesirable scenarios, for
example: If there is just a single wave left from one of three portals, and two
of them are hidden, the player knows to defend the visible one, which would be
an unfair/undesirable advantage.
Original comment by Loobinex
on 24 Nov 2014 at 9:14
Original issue reported on code.google.com by
Loobinex
on 23 Nov 2014 at 10:09