ommmmmmm / keeperfx

Automatically exported from code.google.com/p/keeperfx
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Sub dungeons could work better #6

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
"Sub dungeons", that is, parts of the dungeon separated by locked doors do
not work very well at times. It's evident for instance on the map in the
original DK campaign where you start with two horned reapers, each locked
into its own mini dungeon. Turns out they will rather starve to death than
visiting the hatchery available in their dungeon in some cases, complaining
about their lairs being inaccessible when they are not, and so on.

I'm not sure if this is a problem introduced with KeeperFX or if it already
was like this in original DK, I have no memory of it.

Original issue reported on code.google.com by eatpajdi...@gmail.com on 10 Apr 2010 at 6:39

GoogleCodeExporter commented 9 years ago
I remember playing that level quite a couple of times in original keeper some 
years ago and I can confirm that sub-dungeons (as they were intended/wanted 
gameplay style) did work perfectly well.

Original comment by c.anselm@paindevs.com on 28 Feb 2011 at 1:01