Open GoogleCodeExporter opened 9 years ago
I've always found this in dungeon keeper, if you train a tunneller it will stop
training after a payday, or he's hungry, or a fight. You have to constantly
drop the tunneller back into the training room. May it was just my games.
Original comment by shortaie...@gmail.com
on 5 Oct 2012 at 1:59
It's not easy to fix it at the moment, but I'll get back to it.
Original comment by mefistotelis
on 3 Feb 2013 at 8:10
To fix this, we need to somehow merge job_assigned (used for creatures) and
last_did_job (used for diggers).
The job_assigned is more meaningful, so maybe it should be the only one used?
This still requires some thinking.
Original comment by mefistotelis
on 26 Sep 2013 at 4:01
[deleted comment]
[deleted comment]
Issue 268 has been merged into this issue.
Original comment by mefistotelis
on 23 Feb 2014 at 4:06
The opposite is also true: Tunnelers stop doing imp jobs to go idle. This makes
them almost unusable as workers, as they take ages to claim a single corridor.
Perhaps a solution is to not merge job_assigned and last_did_job, but split
them. Make a single job like 'digger_tasks', and change 'last_did_job' to
'last_did_digger_task', which included digging, reinforcing, etc.
It is then possible as a player to either assign e.g. the job 'Training' or the
job 'Digger_tasks' to the tunneler, and he would not switch in the middle.
Original comment by Loobinex
on 12 Oct 2014 at 2:11
Original issue reported on code.google.com by
bvd...@gmail.com
on 15 Sep 2012 at 8:34