omnifett / iphonefrotz

Automatically exported from code.google.com/p/iphonefrotz
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Small change to make Frotz more playable for blind iPhone users #80

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
iPhone 3G S includes Voiceover for blind users. Voiceover reads text/items on 
the screen. The Frotz display window currently reads everything in its 
entirety, making it tedious to play a game with VoiceOver, as you ahve to wait 
as VO reads through all the text displayed. A setting to only display the most 
recent response from the game in the display would make Frotz playable for 
blind users.

Original issue reported on code.google.com by lioncour...@gmail.com on 21 Jun 2009 at 4:30

GoogleCodeExporter commented 8 years ago
I've been experimenting with the accessibiity APIs in 3.0 and I have this 
working without the need to actually 
truncate the text.
Sadly the API is rather limited and I can't work out a way to make it speak new 
story output as it occurs; you have 
to tap on the screen again after entering your command, but otherwise it works 
decently.
Unfortunately this bug report came in the day after I submitted a new version 
of Frotz to the App Store... I'm still 
waiting on approval, and I can't submit an update with better VoiceOver support 
until the previous one is out of 
the pipeline.  Going on 3 weeks now.    *sigh*

Original comment by spath...@gmail.com on 7 Jul 2009 at 4:12

GoogleCodeExporter commented 8 years ago
Fixed in 1.3.
The game will now speak only the text printed since the last command input each 
time.
I'd like to also add a way for users to review previously output text, but as I 
mentioned above, the current API 
made this too difficult; I'll see if they extend it in the future.

Original comment by spath...@gmail.com on 19 Sep 2009 at 3:25

GoogleCodeExporter commented 8 years ago

Original comment by spath...@gmail.com on 19 Sep 2009 at 3:26