Open eelcocramer opened 2 years ago
Hi @eelcocramer,
For initial load of data, you could use the sourceFunction
option with something other than GeoTIFF.fromUrl
(i.e. handle the async pre-load of data yourself).
For a true onSuccess
event tho, the renderer itself would also need to provide a callback/event in order for us to know when it is done (so if you are using the plotty renderer, step 1 would be to check if it has something like this, or if one could be added).
Thanks for your response @danwild I appreciate it.
Before I opened this issue I tried loading the data myself in both a blob and arraybuffer but geotiff.js
throws an error when processing that data: TypeError: Invalid byte order value.
. The fromUrl
method does not show this behaviour.
Actually I found that the rendering of data is quite fast. Loading seem to be the issue. The backend I'm hitting takes a couple of seconds to process a request. I notice though that fromUrl
is hitting the backend 6 (!) times when I use it to load the image.
When I run the demo the tif's are only requested once so I assume something must be wrong on my (front- or back-) end.
Increasing the blockSize
fixes the issue where the tiff is requested multiple times.
I can't get the fromArrayBuffer
to work. This expression is always true. First I believed it was because I used geotiffjs version > 2 but when I downgraded to the version listed in this project this still happens.
edit: never mind I did not import geotiff.js correctly
For initial load of data, you could use the
sourceFunction
option with something other thanGeoTIFF.fromUrl
(i.e. handle the async pre-load of data yourself).
So this suggestion works fine actually. I don't really need an onSuccess
on the rendering so as far as I'm concerned this issue may be closed.
Thanks for the help!
I'd be happy to have an onSuccess
function :)
Btw., is there a downside to setting blockSize
arbitrarily high?
GeoTIFF.fromUrl is useful for loading a subset of the data from a large tiff.
In #38 I added a loadTiff event.
It would be nice to have an event that would tell the caller that the image has successfully been processed. This would allow the UI to show a spinner while the image is being loaded / processed.
I can contribute on this if someone can give some pointers about where to add this.