Open onceadrog opened 6 years ago
This will cause problems:
// Scale the view view_wview[view] = amount; view_hview[view] = amount;
Rounding errors will accumulate independently in the horizontal and vertical view, causing distortions. You could use linear interpolation to do this. Use an aspect ratio to keep the horizontal and vertical components in the same proportion.
zoomPercentage = 0; if (zoomPercentage < 0) zoomPercentage = 0; if(zoomPercentage > 1)zoomPercentage = 1;
view_wview[view] = zoomPercentage wviewMax + (1 - zoomPercentage) wviewMin;
view_hview[view] = view_wview[view] * aspectRatio;
Nice. I want to scroll window based on mouse close to edge as well (after a pause to allow moving across the edge of the map). Will look at tomorrow along with room size for Earth/Moon system. Probably go with a square screen, and stick a dashboard on the side (useful for debugs in the interim).
Zooms out too far with weird results (exceeds room scope). Also would be nice to zoom in on mouse location instead (easy fix)