Open ondras opened 10 years ago
-1
I personally think most interactive tutorials suck, and in order to detect a first time user, you'd either have to cookie them, or have user accounts. I think the tool is simple enough that most users can figure it out in 5 minutes, so I'm against the idea of any sort of tutorial. If anything, detect new users and highlight the "Help" button for the first 2 visits, then after that return to normal UI. Absolutely worst case scenario, include a link to a YouTube screencast in the Help menu. I just don't think an interactive overlay makes sense. My opinion.
I tend to agree, the first-time-user detection sucks a lot.
@ondras Yep. Btw, I sent you an email (unrelated). Just wanted to confirm you saw it?
@samelawrence Yes, going to reply just now.
I agree that first time user detection sucks and for general speaking I prefer a tutorial button. So user may decide if he will take a tutorial or not. Please don't let a detection stop adding a feature.
@ErtugKaya Keep in mind that a tutorial button will be cluttering the UI forever, even if you plan on using it once (or never).
Generally speaking, I am having troubles finding a proper way to activate such tutorial. Automatically? Via a button? Via a specially craftet tutorial URL, linked from the project's homepage? Etc...
"Start by pressing spacebar to edit this node." "Nice, you did it!" etc.