a lot of these issues are fundamental consequences of the action paradigm, which deals in generations and inputs rather than character interactions or lines. we probably dont want to make a ton of new structures specific to chatmode, but a few things are quite clear:
action boundaries are the cause of a lot of bugs (ie that System: stuff, undo stack, etc)
exploding them entirely is bad (TODO: see how actual chat uis handle undo/redo/retry boundaries--do they allow multi-line gen?)
must be able to switch between old and new chat ui without corrupting story too much
and now i am soo sleepy so i willl snooze :zzz: zzzzzzzzzzzz
fixing stuff on https://github.com/one-some/KoboldAI-united/tree/chat-mode-is-evil
-1
(prompt) keyerror on backend--somewhere we're initializing actions wrong or something or editing action instead of prompta lot of these issues are fundamental consequences of the action paradigm, which deals in generations and inputs rather than character interactions or lines. we probably dont want to make a ton of new structures specific to chatmode, but a few things are quite clear:
System:
stuff, undo stack, etc)and now i am soo sleepy so i willl snooze :zzz: zzzzzzzzzzzz