when two objects are coliding the surface marerial is not certain, which dramatically reduces performance and quality. might i suggest you'd create a toggle to choose which poly is dominate? if there is a way to debug or to detect coliding polys, id have either the polys move or some how create one dominate poly, probably in the heirarchy tree to determine which is dominate. thanks, this would mean a huge improvement for android setups. i have a feeling past 2014+ computers knows how to deal with crossing polys if that helps at all, but it still probably is a hangup on performance.
when two objects are coliding the surface marerial is not certain, which dramatically reduces performance and quality. might i suggest you'd create a toggle to choose which poly is dominate? if there is a way to debug or to detect coliding polys, id have either the polys move or some how create one dominate poly, probably in the heirarchy tree to determine which is dominate. thanks, this would mean a huge improvement for android setups. i have a feeling past 2014+ computers knows how to deal with crossing polys if that helps at all, but it still probably is a hangup on performance.