Hi devs,
I am using js version of the lib. In my case the player HW is low spec and it is not expected to be able to render all frames recieved. The data (live stream) are recieved via websocket as a stream.
It seems the decoder is trying to render all the received frames (decreased fps?), so over time the playback is getting more and more behind the streamed data a couple seconds (delayed)
Is there any way to instruct decoder to skip queued data until next keyframe is received, or can you think of any better strategy for my case?
Hi devs, I am using js version of the lib. In my case the player HW is low spec and it is not expected to be able to render all frames recieved. The data (live stream) are recieved via websocket as a stream.
It seems the decoder is trying to render all the received frames (decreased fps?), so over time the playback is getting more and more behind the streamed data a couple seconds (delayed)
Is there any way to instruct decoder to skip queued data until next keyframe is received, or can you think of any better strategy for my case?
thanks