L0 event involves a position index inside event pool. However given an event handle, there is no way to tell what the index was, which complicates the situation when people freed the event and want to reuse the slot. It would be nicer to have an interface querying the index, or a zeEventDestroyAndReturnIndex something like that.
L0 event involves a position index inside event pool. However given an event handle, there is no way to tell what the index was, which complicates the situation when people freed the event and want to reuse the slot. It would be nicer to have an interface querying the index, or a
zeEventDestroyAndReturnIndex
something like that.