Realtime Mutliplayer Game Engine using Node.js / websockets for HTML5 that uses a client-server approach in which the clients send only sampled input to the server
Hello Mario,
there is some form of client-side prediction in the framework?
I thought about putting some kind of prediction based on user input in "constructEntityDescription" of "KeboardInputTrait" (transformed for my needs "KeboardMouseInputTrait") just simply processing user input and waiting for the next "SERVER_FULL_UPDATE" overwrites the "world state".
Hello Mario, there is some form of client-side prediction in the framework?
I thought about putting some kind of prediction based on user input in "constructEntityDescription" of "KeboardInputTrait" (transformed for my needs "KeboardMouseInputTrait") just simply processing user input and waiting for the next "SERVER_FULL_UPDATE" overwrites the "world state".
constructEntityDescription: function (gameTick, wantsFullUpdate) { this.processInputNow () return { EntityID: this.entityid, Input: this.input.constructInputBitmask (), inputLook: this.input.constructInputLook () } },
processInputNow: function () { this.attachedEntity.updatePosition () this.attachedEntity.updateLook () this.attachedEntity.updateFire () }
Do you think that is a correct method? There are better ways? You're the only person who can help me, thank you anyway!