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onevcat
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XUPorter
Add files and frameworks to your Xcode project after it is generated by Unity 3D.
http://onevcat.com/2012/12/xuporter/
MIT License
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needed for compatibility with cocoapods in XCode: the ability to use...
#21
MatthewMaker
closed
10 years ago
0
Bugfix/allow empty file list
#20
MatthewMaker
closed
10 years ago
3
Feature/make path absolute
#19
MatthewMaker
closed
10 years ago
0
Bugfix/recursive path quoting
#18
MatthewMaker
closed
10 years ago
0
fix typos, a little whitespace
#17
MatthewMaker
closed
10 years ago
0
make sure our postprocess runs last, after any others (since the end use...
#16
MatthewMaker
closed
10 years ago
1
feature: use sorted lists to make the created project file match xcode’s...
#15
MatthewMaker
closed
10 years ago
0
add implict operators for checking null and prettyprinting objects
#14
MatthewMaker
closed
10 years ago
0
feature: detect certain kinds of malformed input files (usually a proble...
#13
MatthewMaker
closed
10 years ago
0
put #if UNITY_EDITOR guards around this editor script, because in certai...
#12
MatthewMaker
closed
10 years ago
0
bugfix: make parser understand that “.pch” is a type of source code head...
#11
MatthewMaker
closed
10 years ago
1
Fix the bug which loses the weak attribute for newly added file when save xcode project file.
#10
islet8
closed
11 years ago
0
"linker_flags" isn't work.
#9
kuniakisuzuki
closed
11 years ago
2
Fix issue #3
#8
pronebird
closed
11 years ago
3
Mostly cosmetic changes
#7
pronebird
closed
11 years ago
1
Handle case when LDFLAGS = ""
#6
pronebird
closed
11 years ago
0
Fix issue #4
#5
pronebird
closed
11 years ago
1
Pretty formatting for pbxproj file
#4
pronebird
closed
11 years ago
1
Broken PBX
#3
pronebird
closed
11 years ago
12
Linker_flags support
#2
pronebird
closed
11 years ago
0
Update XCProject.cs
#1
bighard
closed
11 years ago
0
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