Open AndrewAPrice opened 6 months ago
GDScript doesn't support namespaces, and so I'm running into a situation where proto messages can't be called the same thing as GDScript types.
For example, a serialized "Enemy" message vs. a Godot node type named "Enemy".
It would be nice if in the Godobuf importer we could set a name prefix, for example "Proto", so message Enemy is translated to GDScript as ProtoEnemy.
message Enemy
ProtoEnemy
GDScript doesn't support namespaces, and so I'm running into a situation where proto messages can't be called the same thing as GDScript types.
For example, a serialized "Enemy" message vs. a Godot node type named "Enemy".
It would be nice if in the Godobuf importer we could set a name prefix, for example "Proto", so
message Enemy
is translated to GDScript asProtoEnemy
.