Open 2jiangjiang opened 1 year ago
InvalidOperationException: An attempt was made to transition a task to a final state when it had already completed.
System.Threading.Tasks.TaskCompletionSource1[TResult].SetResult (TResult result) (at <695d1cc93cca45069c528c15c9fdd749>:0) MultiplayerMod.Platform.Steam.Network.SteamServer.ConnectedToSteamCallback () (at <9d5476f5734f4b7186d16fe17f585d05>:0) MultiplayerMod.Platform.Steam.Network.SteamServer.<Initialize>b__44_0 (Steamworks.SteamServersConnected_t _) (at <9d5476f5734f4b7186d16fe17f585d05>:0) Steamworks.Callback1[T].OnRunCallback (System.IntPtr pvParam) (at <265662ccba5f4b45b650e9f26e9148fe>:0) UnityEngine.Debug:LogException(Exception) Steamworks.CallbackDispatcher:ExceptionHandler(Exception) Steamworks.Callback`1:OnRunCallback(IntPtr) Steamworks.CallbackDispatcher:RunFrame(Boolean) Steamworks.GameServer:RunCallbacks() MultiplayerMod.Platform.Steam.Network.SteamServer:Tick() MultiplayerMod.Platform.Steam.Network.Components.SteamServerComponent:Update()
1[TResult].SetResult (TResult result) (at <695d1cc93cca45069c528c15c9fdd749>:0) MultiplayerMod.Platform.Steam.Network.SteamServer.ConnectedToSteamCallback () (at <9d5476f5734f4b7186d16fe17f585d05>:0) MultiplayerMod.Platform.Steam.Network.SteamServer.<Initialize>b__44_0 (Steamworks.SteamServersConnected_t _) (at <9d5476f5734f4b7186d16fe17f585d05>:0) Steamworks.Callback
Build: U49-577063-V
Yes, that's it, we rely on Steam stable connection for now. We plan to address it in the QoL 2 release.
InvalidOperationException: An attempt was made to transition a task to a final state when it had already completed.
System.Threading.Tasks.TaskCompletionSource
1[TResult].SetResult (TResult result) (at <695d1cc93cca45069c528c15c9fdd749>:0) MultiplayerMod.Platform.Steam.Network.SteamServer.ConnectedToSteamCallback () (at <9d5476f5734f4b7186d16fe17f585d05>:0) MultiplayerMod.Platform.Steam.Network.SteamServer.<Initialize>b__44_0 (Steamworks.SteamServersConnected_t _) (at <9d5476f5734f4b7186d16fe17f585d05>:0) Steamworks.Callback
1[T].OnRunCallback (System.IntPtr pvParam) (at <265662ccba5f4b45b650e9f26e9148fe>:0) UnityEngine.Debug:LogException(Exception) Steamworks.CallbackDispatcher:ExceptionHandler(Exception) Steamworks.Callback`1:OnRunCallback(IntPtr) Steamworks.CallbackDispatcher:RunFrame(Boolean) Steamworks.GameServer:RunCallbacks() MultiplayerMod.Platform.Steam.Network.SteamServer:Tick() MultiplayerMod.Platform.Steam.Network.Components.SteamServerComponent:Update()Build: U49-577063-V