onnoj / DeusExEchelonRenderer

Fixed-Function Pipeline renderer for Deus Ex (2000), for use with Nvidia's RTX Remix
MIT License
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Static meshes are now stable in RTX Remix #10

Closed onnoj closed 3 months ago

onnoj commented 3 months ago

This was done by tricking DX/UE to render the mesh in local space (at origin, with no rotation) and then re-calculating the appropriate worldmatrix.

Meshes that are actively animating, however, are not (yet) stable, as each frame is interpolated.