Quick attempt at adding texture filtering. It's been a minute since I've done anything with D3D9, but I think this is all OK. It does look quite a bit better.
Pulled the device caps in initialize to get MaxAnisotropy. I figure anything that could run RTX Remix probably won't have any issues with anisotropic filtering.
Perfect, you're just missing the restore of the render state in PopDeviceState(), but I'll add that one.
I'll also create a CONTRIBUTORS file, what name shall I put in there? RCGodward?
Quick attempt at adding texture filtering. It's been a minute since I've done anything with D3D9, but I think this is all OK. It does look quite a bit better.
Pulled the device caps in initialize to get MaxAnisotropy. I figure anything that could run RTX Remix probably won't have any issues with anisotropic filtering.
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