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onsubmit
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CraftClicker2
No longer in active development.
http://onsubmit.github.io/CraftClicker2/
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Implement NEI
#40
onsubmit
opened
9 years ago
0
Items should only appear in the right column if they are available
#39
onsubmit
closed
9 years ago
0
Recipes smaller than the current crafting area need to work when not placed in the top-left corner
#38
onsubmit
closed
9 years ago
0
Crafting spinner does not update ingredient amounts when recipe is larger than 1x1
#37
onsubmit
closed
9 years ago
1
Cleanup game.setupDropTargets method
#36
onsubmit
opened
9 years ago
0
Dragging item from one crafting square on top of another does not stack them
#35
onsubmit
closed
9 years ago
1
All but one item is lost when dragging a stack from one crafting square to another
#34
onsubmit
closed
9 years ago
1
Stack is lost if drug from inventory and not dropped into crafting area
#33
onsubmit
closed
9 years ago
1
Crafting an item that requires fewer than the supplied ingredients consumes the extras
#32
onsubmit
closed
9 years ago
1
Crafting spinner not hidden when removing ingredients from crafting area
#31
onsubmit
closed
9 years ago
0
Player able to gather entire trees, wtf?
#30
onsubmit
closed
9 years ago
1
Sometimes the world and inventory UI doesn't display after a game load.
#29
onsubmit
opened
9 years ago
0
Items in crafting area need to be reclaimed before a page exit
#28
onsubmit
closed
9 years ago
0
Inventory items with 0 amount get displayed after a game load.
#27
onsubmit
closed
9 years ago
0
Zooming in on a different tile displays wrong one after loading
#26
onsubmit
closed
9 years ago
0
Saved active square highlight needs to be preserved after a load
#25
onsubmit
closed
9 years ago
0
Game should not save on exit unless autosave is enabled
#24
onsubmit
closed
9 years ago
0
Deep tile shadows are incorrect after saving and zooming in.
#23
onsubmit
closed
9 years ago
0
Get saving/loading working
#22
onsubmit
closed
9 years ago
1
Items can be duped from crafting table
#21
onsubmit
closed
9 years ago
0
Crafting output arrows are not hidden after consuming all ingredients
#20
onsubmit
closed
9 years ago
1
Player icon is duplicated when moved
#19
onsubmit
closed
9 years ago
1
Player needs the ability to choose how many items to craft
#18
onsubmit
closed
9 years ago
0
Picks should get stronger as their durability decreases.
#17
onsubmit
opened
9 years ago
0
Items should stack while dragging them to the crafting grid.
#16
onsubmit
closed
9 years ago
3
iOS Safari: Can't drag icon from crafting table.
#15
onsubmit
closed
9 years ago
0
Font size on item amount icon not consistent between inventory and crafting table.
#14
onsubmit
closed
9 years ago
1
Reclaimed items don't respect current inventory filter.
#13
onsubmit
opened
9 years ago
0
Inventory needs to be sortable by both name and amount (both directions).
#12
onsubmit
opened
9 years ago
0
Need inventory UI
#11
onsubmit
closed
9 years ago
1
Images need to be preloaded.
#10
onsubmit
closed
9 years ago
1
Each tile cell should mimic its zoomed-in state.
#9
onsubmit
opened
9 years ago
1
Layer view should show the current depth.
#8
onsubmit
opened
9 years ago
0
Ores should generate in clumps.
#7
onsubmit
closed
9 years ago
1
Drop shadow on deep tiles should mimic shadows cast by the previous layer.
#6
onsubmit
closed
9 years ago
2
Progressively increase the complexity of recipes that the player can craft automatically.
#5
onsubmit
opened
9 years ago
0
Need UI for player's current crafting table.
#4
onsubmit
closed
9 years ago
3
Tile durability needs to be dependent on equipped pick.
#3
onsubmit
opened
9 years ago
0
Tiles should show some indication of current durability.
#2
onsubmit
opened
9 years ago
0
After chopping down a tree, the player should still have to dig up the the dirt below it.
#1
onsubmit
closed
9 years ago
0