Closed GoogleCodeExporter closed 8 years ago
The stack dumps I get point to line 650 of gfx3d.cpp, in the SetVertex()
function. It
looks like a reference to a null variable, but there's already a check to make
sure
it references a VERT object in range of what the maximum is, so I don't know
what's
going on there.
Original comment by baby.lueshi@gmail.com
on 31 Mar 2010 at 8:49
I noticed that gfx3d appears to be messing with OpenGL judging by comments and
naming
conventions of some of the functions. Perhaps we should try converting as much
of it
to GX as possible?
Original comment by castleva...@yahoo.com
on 31 Mar 2010 at 1:07
Alright, I found the problem. Its the SetVertex() in gfx3d.cpp Commenting out
the
contents makes all 3D games work, but not all 3D rendered. In NSMB, it actually
renders some 3D like the goombas and some blocks in the first level (I didnt
play
past the first level).
Original comment by castleva...@yahoo.com
on 31 Mar 2010 at 1:52
UPDATE: scanff and I were able to fix the crashing. Now, simply no 3D at all
appears.
Any ideas anyone?
Original comment by castleva...@yahoo.com
on 31 Mar 2010 at 11:00
I'll start learning GX!
Original comment by dancinninjac
on 1 Apr 2010 at 2:18
Just so everyone knows, we have 3D working now. The problem is that not all
textures
appear.
Original comment by castleva...@yahoo.com
on 1 Apr 2010 at 7:49
Right now we are using the software render in rasterize.cpp. The plan is to
create
our own GX stub. If anyone has good GX 3D experience and wants to start this
then
let us know. The OpenGL stub is in the unusedsource folder and could be used to
understand what needs to happen.
Original comment by iamsca...@gmail.com
on 1 Apr 2010 at 8:23
For updating purposes, I wish to explain we've got 3D rendering now but most
models
have clear or non-existant textures. Our priority now is getting all of the
textures
to appear.
Original comment by castleva...@yahoo.com
on 4 Apr 2010 at 7:25
I hope I can close this as discussion has moved into the GPU bug issue and we no
longer have crashes and 3D rendering is near perfect.
Original comment by castleva...@yahoo.com
on 22 Apr 2010 at 12:15
Original issue reported on code.google.com by
iamsca...@gmail.com
on 31 Mar 2010 at 7:04